I sat down yesterday with Nick Channon, the thoroughly nice man behind the surprisingly enticing Burnout Paradise. I played the game, and it felt pretty damn fun, but of most interest were Channon's comments on choosing the PS3 as the lead development platform. I asked him to elaborate on his claim that "development on the PS3 has made for a better 360 game".
Specifically, I asked him if he felt developing the other way, from 360 to PS3 might not make for such great titles. His answer? "I think you’ve seen that maybe. That the transition has meant people aren’t always as able to deliver to the same standard, but we certainly have".
So, Burnout Paradise hasn't suffered, but maybe, just maybe others have. He continues: "From our point of view, we’ve had no issues with dealing with either machine; that’s what I mean by that. It seems that some games haven’t always transitioned between the two well. From our perspective leading on Playstation3 has meant Xbox 360 has given us a great product."
It's a hard one to call. If he's right we get the better games and have PS3 to thank. If he's wrong, then we have nothing to loose. In the end, it's his opinion based on his experience, and he's entitled to that. If my time with Burnout Paradise is anything to go, then he's very experienced indeed, as it's a truly impressive title at this preview stage.
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